AI Insights · Timothy · January 2022
Top 5 Boxing Games Performance in Bolivia Q4 2021
Discover how the top 5 boxing games performed on a unified platform in Bolivia during Q4 2021, according to Sensor Tower data.
In the fourth quarter of 2021, the top 5 boxing games on a unified platform in Bolivia showcased diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends based on Sensor Tower data.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuating weekly revenue, peaking at approximately $58 in mid-November and gradually declining to around $36 by the end of December. Weekly downloads initially experienced a dip from 75 to 28 by late November but recovered to 76 by the end of December.
Lion Studios' Slap Kings enjoyed consistent weekly downloads, starting at 505 and rising to 847 by the last week of December. Its weekly revenue showed a steady increase, peaking at $49 in mid-October and maintaining around $38 towards the end of the year.
Real Boxing 2, developed by Vivid Games S.A., had a somewhat volatile revenue stream, with a peak of $39 in early November and then stabilizing around $5 towards the end of December. Weekly downloads were relatively stable, starting at 185 and ending at 133.
WWE Mayhem by Reliance Games experienced a notable increase in weekly downloads from 126 to 262 over the quarter. However, its weekly revenue was more erratic, with a high of $51 in mid-October and fluctuating between $1 and $26 for the rest of the period.
Lastly, Burrito Bison: Launcha Libre from Kongregate had modest weekly downloads, starting at 48 and peaking at 135 in mid-November before settling at 79 by the end of December. Its weekly revenue remained low, peaking at $18 in late November.
These insights highlight the diverse performance of top boxing games in Bolivia. For more detailed analytics and trends, visit Sensor Tower.